Blades of brim theme song9/13/2023 ![]() Karl sent his elves charging to the top of the hill, where they met my huge troll warchief and his big honkin' axe. That is SO METAL!Īt 1,000 points, we found that our turns took a bit longer than a typical game, but the house rule allowing two "fail out" rolls meant that we were still able to mobilize our dudes. We actually used this rule quite a bit, and it resulted in some fun photos, such as this dwarf warrior emerging from the caverns to aid his fellows atop the hill. Then we added a fun little wrinkle: a "fast travel" rule that allowed models to enter a passage behind a waterfall and emerge, one turn later, from a cave at the base of the hill objective. The side with the most troops atop the hill would be the winner. The objective was to seize the high ground and hold it until the end of the game. We set up another scenario using a big ol' 3-tier hill in the center of the board. ![]() I added another 500-point hobgoblin warband as allies for my dwarves. In the second game, Karl recruited another warband, this one composed of fanciful woodland critters, alongside his elves. Karl's force was much more optimized than mine ("That's very 40k of you," I recall saying as he carefully positioned his troops to box out my dwarf leader), and he won a clean victory by slaughtering my poor dwarves and occupying 2 buildings. Whoever controlled 2 of the 3 buildings on the table by turn 6 would be the winner.Īs it was, the 500-point game was hardly a contest. In fantasy, the elf/dwarf animosity is a known quantity, so it was a cinch to come up with a plausible scenario: the two warbands were trying to take control of a small hamlet located on the windswept frontier. In the first game, Karl's 500-point elven warband faced off against my 500-point dwarven squad. ![]() With this change, it gives the player one last chance to get something going, even after he fails once.īoth of these changes enhanced the game immensely and really made things hum at the 1,000-point threshold. Normally in SBH, if a player rolls two or more failures when trying to activate a figure, his turn ends immediately, even if he hasn't activated all the guys on his side. Playing at this level required two important rule tweaks: We required 1 leader for every 250 points on the table, and we allowed each player to fail one additional quality roll before his turn ended. Seeing as how our club has dozens of SBH games under its collective belt, Karl and I decided to push the envelope a little bit and try out a 500-point game, followed by a 1,000-point game. Though it has a well-designed rules engine, Song of Blades & Heroes is definitely meant to be played around the 300-point benchmark, which equates to anywhere from 5 to 10 models per side. Karl and I got together recently to try out some big battles in Song of Blades & Heroes, our go-to skirmish game (and the ruleset that helped this game club coalesce in the fall of 2010!).
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